The On Deck Cup is a nationwide hackathon competition designed to unite developers, designers, technologists and anyone else passionate about sports and technology in a series of events aimed at developing innovative new technologies focusedon sports.

The event consists of four regional hackathons to be held in Boston, New York City, Los Angeles and San Francisco, and a final hackathon event to be held as part of the On Deck West Conference in San Francisco on October 22nd, 2013.

Our goal is to pull together hundreds of sports-focused technologists for a series of awesome weekend events focused oncreating new and innovative projects that improve how we follow, analyze and enjoy sports, broadly speaking.


On Deck Cup is open to anyone. To be legally eligible to win a prize, participants must be legal residents, 14 or older, of the 50 United States (including the District of Columbia).


To officially enter an On Deck Cup regional hackathon sign up on Eventbrite via our registration page. Be sure to sign up for the hackathon in the city you’d like to attend.

To make it easier for developers to brainstorm ideas and find desired teammates, the On Deck Cup has set up CollabFinder pages to facilitate project ideation and team formation prior to and during On Deck Cup hackathons. Visit the On Deck Cup page on CollabFinder to list a project, explore existing projects and find teammates in your city.

Hackathon Sponsors


$1,900 in prizes

Boston Hackathon Winner

Paid trip to San Francisco to present your project at On Deck West Conference on October 22nd at the SF Jazz Center.

SportsData LLC API Prize

SeatGeek Prize

Devpost Achievements

Submitting to this hackathon could earn you:

How to enter

To register for the On Deck Cup Boston please Click Here.


On Deck Cup

On Deck Cup

Judging Criteria

  • Submissions will be judged based on a combination of the following criteria, considered loosely in this rank order:
    1. Potential positive impact of project to deepen our ability to understand, analyze or enjoy sports 2. Implementation of the project, including its user experience and design 3. Technical difficulty of project 4. Creativity and originality of project

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